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David Hallows
Animation

Week 9 Neck Deep

The last week has been a tremendous series of productive late nights, mostly fuelled by the impending deadline in two weeks time. Understanding the wise quote by Voltaire - 'Perfect is the enemy of good', I've been drilling down into lists that will (hopefullly) deliver a good essence of what…
David Hallows
28th November 2020
Animation

Week 8 – Completing blocking out

Finally I've found a full proof method for solid weight painting in Maya, in looking around for rigs to use for the giant in the forest, I decided upon another Mixamo rig and spent a fair few hours getting it ready for animating; rigging and weight painting.  As I came…
David Hallows
20th November 2020
Animation

Week 7

It's been a super busy week, moving from generating some content for the weekly tasks, namely a running cycle this week, and moving forwards with my main project. In trying to ensure that I hit the deadline in 4 weeks time, my time has been bouncing around somewhat gymnastically between…
David Hallows
17th November 2020
Animation

Week 6 Walk cycles

This week I've been working on a series of animations, mostly the work I have been concentrating on has been for the main graded assignment, a skipping cycle and the walk cycle of the two characters timed together, I'm hoping that as this has gone reasonably well, swiftly, that it…
David Hallows
11th November 2020
Animation

Animatic

Having a bit of experience in After Effects, duplicating the storyboard psd and arranging a tiled series of zoomed in layers, it was nice and easy to arrange the rough timings. I found a handy little fade in and out expression here and after swiftly copying and pasting it onto…
David Hallows
5th November 2020
Animation

Week 6 Storyboarding

Here's the storyboards  for my 1st project, entitled 'The Catch'. And page 2 I've very much enjoyed scribbling these out, trying to capture the essence of the type of charm and sudden surprise at the end. In particular I've been playing close attention to staging, secondary action and anticipation, some…
David Hallows
2nd November 2020
Animation

Week 5 Pre-production and Walk cycles

Having been working hard to keep up with the weekly tasks it's come onto my radar the necessity to prioritise the main project assignment. It's due in on Dec 11th and is there to showcase both our understanding of the knowledge and techniques, but also to embed some storytelling creativity.…
David Hallows
2nd November 2020
Animation

Pixar Lamp – Week 4

This week has been particularly stressful, not because of the animation task (breathe life into a small angle-poise lamp) but the porting of the Maya animation into Unreal. I've long held a belief that if I were to do the MA course, it'd be needing to implement Unreal as the…
David Hallows
26th October 2020
Animation

Modelling, texturing and lighting. Weeks 2 and 3.

So, as you may imagine by the title it's been quite an exhaustive learning curve over the past two weeks. Having done some super basic modelling in Maya previously, I had some rudimentary knowledge to move forwards with. Our first task was to model a simple chair, it took all…
David Hallows
19th October 2020
Animation

Week 1!

Well, I've finally started my Ma and it's been a mixture of the reality of study commitments and elation. The course is structured in an engaging, motivating and exciting way; we're to work through a small number of both theoretical and technical videos each week that explain in a professional…
David Hallows
5th October 2020