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This week I’ve been working on a series of animations, mostly the work I have been concentrating on has been for the main graded assignment, a skipping cycle and the walk cycle of the two characters timed together, I’m hoping that as this has gone reasonably well, swiftly, that it bodes well for completing the seemingly ambitious plan. Here’s a quick playblast –

Alongside this I’ve also been trying to finalise some timing and tween machine refreshing, in a walk cycle that I’ve been setting up to render again through Unreal. In fact, the majority of the time was spent refining my skills at rigging and the dreaded weight painting. It seems though that I have managed to find some solid knowledge and keep it at the forefront of my mind. Here it is, a mixamo model I rigged and funked –

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