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Animation

Animation

The Pain and The Glory

Despite thinking a few weeks ago that I had worked out the facial rigging system, the finer points of it, and my sanity temporarily, all said goodbye. To cut a very long story short, the rock-solid process that worked on the first model, didn't on the second. After many a…
David Hallows
1st April 2021
Animation

Second Rig and Facial Setup – OH YEAH

Good news, after a considerably stressful couple of weeks, and in particular the last two days, I've managed to get hold of the second main character model for my project. On top of that, the facial rigging setup which I have not yet had to tackle loomed large. I had…
David Hallows
13th March 2021
Animation

Pre-production

So, first things first, time for a time plan....... I feel this plan hangs together. It does mean that over the next 4 days I need to get all the blocking done. I'm sure that'll be fine, and other reassuring notes to self. And here's the storyboard. Although the general…
David Hallows
9th March 2021
Animation

Rigs – scrabblin’ and a huntin’

Being a Piratical shipwreck theme, the piece we are to develop is not easy to furnish with easily accessible rigs. Indeed, finding good quality character rigs is tricky, there a number of half-decent sites around that offer a limited range of rigs but nothing I could find quite hit the…
David Hallows
9th March 2021
Animation

New Project!

At the beginning of this month we received the audio track that will be the foundation of our current module - Character Animation. Working to the monthly deadline familiar to the 11 Second Club, we are to create our animations all planned, created and rendered to the deadline of March…
David Hallows
9th March 2021
Animation

Hogarth

Lately I've been spending quite alot of time on a new essay. Based within our current module of character animation, the essay has been an exploration of Hogarth from The Iron Giant - one of my favourite animation films. Specifically the essay has been an exploration into the tools and…
David Hallows
9th March 2021
Animation

Lip-Sync pain :)

It ain't easy! For anyone who wishes to be a good animator it's clear that poor lip-sync is really easy to see and not so easy to fix. Needless to say I managed to post a bit of a stinker online recently, only to be rudely clarified in the cold,…
David Hallows
18th February 2021
Animation

Lip Sync Beginnings

Just when I thought it was becoming manageable, the level of difficulty just got raised; the project we are working towards in this unit is a lip-synced piece, put together with the 11 second club, a fine website offering the public a chance to submit work and to gain valuable…
David Hallows
8th February 2021
Animation

Week 13 Reactions

This has been a very enjoyable week or two, you can tell the time is slipping into a soup of existence, I blame our constant lockdown, 1 year in. Reactions are seemingly the bedrock of good animation, the ability to get your audience or viewer to understand what the character…
David Hallows
28th January 2021
Animation

Weeks 11-14 Stepped Poses and acting.

A bit late on the posting recently, I've been concentrating on an essay regarding the mechanics and locomotion of Rango, and been super busy at work, dealing with the fall out of this pandemic.... So, stepped curves. Simply put they step from one pose to the next key pose, without…
David Hallows
28th January 2021