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Animation

Week 13 Reactions

This has been a very enjoyable week or two, you can tell the time is slipping into a soup of existence, I blame our constant lockdown, 1 year in. Reactions are seemingly the bedrock of good animation, the ability to get your audience or viewer to understand what the character…
David Hallows
28th January 2021
Animation

Weeks 11-14 Stepped Poses and acting.

A bit late on the posting recently, I've been concentrating on an essay regarding the mechanics and locomotion of Rango, and been super busy at work, dealing with the fall out of this pandemic.... So, stepped curves. Simply put they step from one pose to the next key pose, without…
David Hallows
28th January 2021
Animation

Done

And so, finally after many a long night and a whole bunch of learning it's finished. I'm pretty pleased upon reflection, although a few nights ago I was all ready to throw in the towel as I just couldn't get Unreal to render the camera properly, 12 hrs and a…
David Hallows
10th December 2020
Animation

Week 10 (ish)

Fun! At last I'm at the part when I can see it coming together; I've been working hard in trying to understand the landscaping and foliage processes in Unreal, it's a bit fiddly and I came unstuck for a day or so when all my lovely grasses morphed into weird…
David Hallows
3rd December 2020
Animation

Week 9 Neck Deep

The last week has been a tremendous series of productive late nights, mostly fuelled by the impending deadline in two weeks time. Understanding the wise quote by Voltaire - 'Perfect is the enemy of good', I've been drilling down into lists that will (hopefullly) deliver a good essence of what…
David Hallows
28th November 2020
Animation

Week 8 – Completing blocking out

Finally I've found a full proof method for solid weight painting in Maya, in looking around for rigs to use for the giant in the forest, I decided upon another Mixamo rig and spent a fair few hours getting it ready for animating; rigging and weight painting.  As I came…
David Hallows
20th November 2020
Animation

Week 7

It's been a super busy week, moving from generating some content for the weekly tasks, namely a running cycle this week, and moving forwards with my main project. In trying to ensure that I hit the deadline in 4 weeks time, my time has been bouncing around somewhat gymnastically between…
David Hallows
17th November 2020
Animation

Week 6 Walk cycles

This week I've been working on a series of animations, mostly the work I have been concentrating on has been for the main graded assignment, a skipping cycle and the walk cycle of the two characters timed together, I'm hoping that as this has gone reasonably well, swiftly, that it…
David Hallows
11th November 2020
Animation

Animatic

Having a bit of experience in After Effects, duplicating the storyboard psd and arranging a tiled series of zoomed in layers, it was nice and easy to arrange the rough timings. I found a handy little fade in and out expression here and after swiftly copying and pasting it onto…
David Hallows
5th November 2020
Animation

Week 6 Storyboarding

Here's the storyboards  for my 1st project, entitled 'The Catch'. And page 2 I've very much enjoyed scribbling these out, trying to capture the essence of the type of charm and sudden surprise at the end. In particular I've been playing close attention to staging, secondary action and anticipation, some…
David Hallows
2nd November 2020